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What You Need to Know About Eva v3.2.9 (max9) by Nikola Dechev: A Review and Tutorial



Eva v3.2.9 (max9) by Nikola Dechev: A Stunning 3D Character Model




If you are looking for a realistic, high-quality, and versatile 3D character model for your next project, you might want to check out Eva v3.2.9 (max9) by Nikola Dechev.




eva v3.2.9 (max9) by nikola dechev | tested



Eva v3.2.9 (max9) is a female character model created by Nikola Dechev, a professional 3D artist who has been producing amazing 3D models since 2005.


Nikola Dechev is known for his detailed, expressive, and lifelike character designs, which have been used in various industries such as games, movies, advertising, and education.


Eva v3.2.9 (max9) is one of his most popular creations, which has been tested and proven to work flawlessly in various scenarios.


In this article, we will explore the features and benefits of Eva v3.2.9 (max9), how to use it for your 3D projects, and some tips and tricks for working with it.


Features and Benefits of Eva v3.2.9 (max9)




Eva v3.2.9 (max9) is not just a simple character model, but a complete package that includes everything you need to create stunning and realistic 3D scenes.


Here are some of the features and benefits of Eva v3.2.9 (max9):


Rigged with skin and biped




Eva v3.2.9 (max9) is fully rigged with skin and biped, which means that you can easily animate and pose her using the standard tools in 3ds Max.


You can also adjust the skin weights and envelopes to fine-tune the deformation of the mesh.


Morph controlled expressions, lipsync and more




Eva v3.2.9 (max9) has a rich set of morph targets that allow you to control her facial expressions, lipsync, eye movement, and more.


You can access these morph targets using the morph sliders in the modifier panel, or use the wire parameters to automate them with the biped controls.


Displacement map to alter the polycount




Eva v3.2.9 (max9) comes with a displacement map that can be used to alter the polycount of the model, depending on your needs and preferences.


You can use the displacement map to add more detail and realism to the model, or reduce it to optimize the performance and memory usage.


SSS (Sub Surface Scattering) materials




Eva v3.2.9 (max9) uses SSS (Sub Surface Scattering) materials, which simulate the effect of light scattering inside translucent materials, such as skin, hair, and eyes.


SSS materials make the model look more natural and organic, especially under different lighting conditions.


Dynamic ready (geometry based) hair with "Hair&Fur"




Eva v3.2.9 (max9) has dynamic ready (geometry based) hair, which is created with the "Hair&Fur" modifier in 3ds Max.


This means that you can easily style, animate, and render her hair with realistic physics and collisions.


You can also change the color, length, thickness, and density of her hair using the parameters in the modifier panel.


Clean edge-loops based topology




Eva v3.2.9 (max9) has a clean edge-loops based topology, which means that her mesh is composed of quads and loops that follow the natural contours of her anatomy.


This makes the model easier to edit, deform, and subdivide, as well as more compatible with other software and formats.


Light/Render/SSS/AO setup for mental ray 3.5




Eva v3.2.9 (max9) comes with a ready-to-use light/render/SSS/AO setup for mental ray 3.5, which is a powerful and versatile renderer that is integrated with 3ds Max.


You can use this setup to render Eva v3.2.9 (max9) with stunning results, without having to tweak any settings or parameters.


The setup includes three-point lighting, SSS shaders, AO (Ambient Occlusion) pass, and render elements for post-processing. How to Use Eva v3.2.9 (max9) for Your 3D Projects




Now that you know the features and benefits of Eva v3.2.9 (max9), you might be wondering how to use it for your 3D projects.


Don't worry, it's not complicated at all. In fact, it's very easy and fun to work with Eva v3.2.9 (max9), as long as you follow these simple steps:


Downloading and Installing Eva v3.2.9 (max9)




The first step is to download and install Eva v3.2.9 (max9) on your computer.


You can purchase Eva v3.2.9 (max9) from Nikola Dechev's website, where you can also find more information and previews of his other 3D models.


Once you have purchased Eva v3.2.9 (max9), you will receive a zip file containing the following files:


  • Eva_v3_2_9.max: The main 3ds Max file with the model, rig, morphs, materials, and light/render/SSS/AO setup.



  • Eva_v3_2_9.obj: The OBJ file with the model only, which can be imported into other software or formats.



  • Eva_v3_2_9.jpg: The JPG file with the texture map for the model.



  • Eva_v3_2_9_disp.jpg: The JPG file with the displacement map for the model.



  • Eva_v3_2_9_AO.psd: The PSD file with the AO pass for the model, which can be blended with Photoshop actions for more realistic results.



  • Eva_v3_2_9_readme.txt: The TXT file with the readme and license information for Eva v3.2.9 (max9).



To install Eva v3.2.9 (max9), you just need to unzip the zip file and copy the files to your preferred location on your computer.


Make sure that you have 3ds Max 2008 or higher and mental ray 3.5 or higher installed on your computer, as these are the minimum requirements to open and render Eva v3.2.9 (max9).


Opening and Customizing Eva v3.2.9 (max9) in 3ds Max




The next step is to open and customize Eva v3.2.9 (max9) in 3ds Max.


To open Eva v3.2.9 (max9), you just need to double-click on the Eva_v3_2_9.max file, or go to File > Open and browse to the location where you copied the file.


Once you have opened Eva v3.2.9 (max9), you will see her in the viewport, ready to be customized.


You can customize Eva v3.2.9 (max9) in many ways, such as changing her hair color, skin tone, eye color, clothing, accessories, and more.


To do this, you just need to select the model in the viewport, and go to the modifier panel on the right side of the screen.


There, you will find various modifiers that control different aspects of Eva v3.2.9 (max9), such as:


  • Hair&Fur: This modifier allows you to style, animate, and render her hair with realistic physics and collisions.



  • Morpher: This modifier allows you to control her facial expressions, lipsync, eye movement, and more using the morph sliders.



  • Skin: This modifier allows you to adjust the skin weights and envelopes to fine-tune the deformation of the mesh.



  • Biped: This modifier allows you to animate and pose her using the standard tools in 3ds Max.



  • Displace: This modifier allows you to alter the polycount of the model using the displacement map.



  • SSS Fast Skin +: This modifier allows you to apply SSS materials to her skin, hair, and eyes.



You can play with these modifiers to customize Eva v3.2.9 (max9) to your liking, or use the default settings if you are happy with them.


Animating and Posing Eva v3.2.9 (max9) with Biped and Morph Sliders




The next step is to animate and pose Eva v3.2.9 (max9) with biped and morph sliders.


To animate and pose Eva v3.2.9 (max9), you just need to select the biped in the viewport, and go to the motion panel on the right side of the screen.


There, you will find various tools that allow you to create and edit keyframes, curves, trajectories, and more for the biped.


You can use these tools to make Eva v3.2.9 (max9) walk, run, jump, dance, fight, or perform any action you want.


You can also use the morph sliders in the modifier panel to control her facial expressions, lipsync, eye movement, and more in sync with the biped animation.


You can use the wire parameters to automate different morphs with the biped controls, such as making her smile when she lifts her eyebrows, or making her blink when she closes her eyes.


You can also use the track view to edit and refine your animation and morphs in a graphical way.


Rendering and Exporting Eva v3.2.9 (max9) with mental ray 3.5




The final step is to render and export Eva v3.2.9 (max9) with mental ray 3.5.


To render Eva v3.2.9 (max9), you just need to go to the render setup dialog box on the top right corner of the screen.


There, you will find various settings and options that allow you to control the quality, resolution, format, and output of your render.


You can use the default settings if you are satisfied with them, or tweak them according to your needs and preferences.


Once you have set up your render settings, you just need to click on the render button, or press F9 on your keyboard, to start rendering Eva v3.2.9 (max9).


The rendering process might take some time, depending on your computer's specifications and your render settings.


Once the rendering is done, you will see the final image of Eva v3.2.9 (max9) in the render window, where you can save it as a file or copy it to the clipboard.


You can also use the render elements tab in the render setup dialog box to render different passes of Eva v3.2.9 (max9), such as diffuse, specular, reflection, refraction, SSS, AO, and more.


You can use these passes to enhance or modify your final image in post-processing software such as Photoshop. Tips and Tricks for Working with Eva v3.2.9 (max9)




As you can see, Eva v3.2.9 (max9) is a very powerful and versatile 3D character model that can be used for various purposes and projects.


However, there are some tips and tricks that can help you get the most out of Eva v3.2.9 (max9), and make your work easier and faster.


Here are some of them:


How to Optimize Eva v3.2.9 (max9) for Faster Performance and Lower Memory Usage




Eva v3.2.9 (max9) is a high-quality and high-poly model, which means that it can consume a lot of memory and CPU power when rendering or animating.


If you want to optimize Eva v3.2.9 (max9) for faster performance and lower memory usage, you can do the following:


  • Reduce the polycount of the model using the displacement map. You can lower the strength or resolution of the displacement map to reduce the number of polygons in the model, without losing much detail.



  • Reduce the size or quality of the texture map. You can resize or compress the texture map to reduce the file size and memory usage, without affecting the appearance of the model too much.



  • Turn off or lower the settings of the SSS materials. You can disable or adjust the parameters of the SSS materials to reduce the render time and memory usage, without compromising the realism of the model too much.



  • Turn off or lower the settings of the Hair&Fur modifier. You can disable or adjust the parameters of the Hair&Fur modifier to reduce the render time and memory usage, without affecting the look of the hair too much.



  • Turn off or lower the settings of the AO pass. You can disable or adjust the parameters of the AO pass to reduce the render time and memory usage, without losing much depth and contrast in the image.



How to Blend the AO Pass with Photoshop Actions for More Realistic Results




Eva v3.2.9 (max9) comes with an AO pass that can be used to enhance the realism and quality of your final image.


The AO pass is a separate render element that simulates the effect of ambient occlusion, which is a shading technique that adds more shadows and details to the creases and corners of the model.


You can blend the AO pass with your final image using Photoshop actions, which are pre-recorded steps that apply different effects and adjustments to your image.


You can use Photoshop actions to blend the AO pass with different modes, such as multiply, overlay, soft light, hard light, etc., depending on your desired result.


You can also use Photoshop actions to adjust the brightness, contrast, saturation, color balance, and sharpness of the AO pass to match your final image better.


You can find many free and premium Photoshop actions online that can help you blend the AO pass with your final image in a quick and easy way.


How to Use Wire Parameters to Automate Different Morphs




Eva v3.2.9 (max9) has a rich set of morph targets that allow you to control her facial expressions, lipsync, eye movement, and more.


However, sometimes you might want to automate some of these morphs with the biped controls, so that you don't have to manually adjust the morph sliders every time you change the pose or animation of the model.


For example, you might want to make her smile when she lifts her eyebrows, or make her blink when she closes her eyes.


You can do this by using wire parameters, which are a feature in 3ds Max that allow you to link different parameters of different objects or modifiers with expressions or controllers.


You can use wire parameters to link the morph sliders of Eva v3.2.9 (max9) with the biped controls, such as the head rotation, eye rotation, mouth opening, etc.


You can also use wire parameters to link different morph sliders with each other, such as the smile and dimple morphs.


You can access the wire parameters by right-clicking on the parameter you want to link, and choosing Wire Parameters from the menu.


There, you will see a dialog box where you can choose the source and destination parameters, and set up the expression or controller that defines the relationship between them.


You can use simple or complex expressions or controllers, depending on your needs and preferences.


Conclusion: Why You Should Choose Eva v3.2.9 (max9) for Your Next 3D Character Design




In conclusion, Eva v3.2.9 (max9) is a stunning 3D character model that can help you create amazing and realistic 3D scenes for your next project.


Eva v3.2.9 (max9) has many features and benefits that make it stand out from other 3D character models, such as:


  • It is fully rigged with skin and biped, which makes it easy to animate and pose.



  • It has a rich set of morph targets that allow you to control her facial expressions, lipsync, eye movement, and more.



  • It comes with a displacement map that can be used to alter the polycount of the model.



  • It uses SSS materials that make it look more natural and organic.



  • It has dynamic ready hair that can be styled, animated, and rendered with realistic physics and collisions.



  • It has a clean edge-loops based topology that makes it easier to edit, deform, and subdivide.



  • It comes with a ready-to-use light/render/SSS/AO setup for mental ray 3.5 that can render stunning results without any tweaking.



Eva v3.2.9 (max9) is also very easy and fun to work with, as long as you follow the simple steps we have outlined in this article:


  • Download and install Eva v3.2.9 (max9) on your computer.



  • Open and customize Eva v3.2.9 (max9) in 3ds Max.



  • Animate and pose Eva v3.2.9 (max9) with biped and morph sliders.



  • Render and export Eva v3.2.9 (max9) with mental ray 3.5.



We have also shared some tips and tricks that can help you get the most out of Eva v3.2.9 (max9), such as:


  • Optimize Eva v3.2.9 (max9) for faster performance and lower memory usage.



  • Blend the AO pass with Photoshop actions for more realistic results.



  • Use wire parameters to automate different morphs.



We hope that this article has helped you understand why you should choose Eva v3.2.9 (max9) for your next 3D character design, and how to use it effectively and efficiently.


If you have any questions or feedback about Eva v3.2.9 (max9), feel free to contact Nikola Dechev through his website or social media channels.


If you are interested in purchasing Eva v3.2.9 (max9), or any of his other 3D models, you can visit his website and browse his portfolio and products.


FAQs




Here are some frequently asked questions about Eva v3.2.9 (max9) and their answers:


  • What is the difference between Eva v3.2.9 (max9) and Eva v3.2.9 (max8)?



Eva v3.2.9 (max9) is the updated version of Eva v3.2.9 (max8), which has some improvements and fixes, such as:


  • Fixed the skinning issues on the fingers and toes.



  • Fixed the morph targets for the tongue and teeth.



  • Added a new morph target for the eyelashes.



  • Added a new light setup for mental ray 3.5.



  • Can I use Eva v3.2.9 (max9) in other software or formats?



Yes, you can use Eva v3.2.9 (max9) in other software or formats, as long as you have the appropriate plugins or converters to import or export the model.


Eva v3.2.9 (max9) comes with an OBJ file that can be imported into most 3D software or formats, such as Maya, Blender, ZBrush, Cinema 4D, etc.


However, some features and settings of Eva v3.2.9 (max9), such as the rig, morphs, materials, and light/render/SSS/AO setup, might not be compatible or transferable to other software or formats.


In that case, you might need to recreate or adjust them manually in your preferred software or format.


  • Can I modify or customize Eva v3.2.9 (max9) to create my own character?



Yes, you can modify or customize Eva v3.2.9 (max9) to create your own character, as long as you respect the license and terms of use of Nikola Dechev.


You can change the appearance, clothing, accessories, and personality of Eva v3.2.9 (max9) to suit your needs and preferences.


You can also use Eva v3.2.9 (max9) as a base or reference for your own character design, as long as you give proper credit to Nikola Dechev.


  • How much does Eva v3.2.9 (max9) cost?



Eva v3.2.9 (max9) costs $99 USD, which is a very reasonable price for such a high-quality and versatile 3D character model.


You can purchase Eva v3.2.9 (max9) from Nikola Dechev's website using PayPal or credit card.


You will receive an email with a download link after your payment is confirmed.


  • How can I contact Nikola Dechev for support or feedback?



You can contact Nikola Dechev for support or feedback through his website or social media channels.


You can also leave a comment or review on his website or products page.


Nikola Dechev is very friendly and responsive, and he will be happy to help you with any questions or issues you might have with Eva v3.2.9 (max9).


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