Z Steel Soldiers _BEST_
Players control a group of robotic soldiers and vehicles in a two-sided war. At the start of each mission the current scenario and objectives are outlined. Level objectives vary considerably compared to the original from "Capture Aircraft Hangars and Shipyards" to "reach the EVAC point within a time limit". Some operations are timed with a countdown. Other mission duties are securing a landing area, to capture research facilities and evacuate personnel. The Command Centre is the headquarters and functions as a communications hub. If this building is destroyed the mission ends in failure.[9]
Z Steel Soldiers
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Commander Zod, now captain Zod has not changed a single bit and is still the typical drill sergeant he was in the first installment of the series. Now with a peace treaty in order, he is still sending soldiers to the TransGlobal Empire, or simply the Blue team, in order to spy on them.
Following a court martial judgement, Zod was demoted all the way to the rank of a Captain and put in charge of a remote outpost on planet Rigal, a traditionally favored posting for the army's least capable soldiers. During a cease-fire between the MegaCom and TransGlobal forces, Zod is running patrols along the border of the demilitarized zone. Brad and Clarke report a sighting of unidentified personnel in the prohibited zone, and Zod permits them to approach and investigate, against orders from HQ. Soon, fighting breaks out and a TransGlobal ship is shot down. Zod orders his men to find and bring back Brad and Clarke.
Players control a group of robotic soldiers and vehicles in a two-sided war. At the start of each mission the current scenario and objectives are outlined. Level objectives vary considerably compared to the original from "Capture Aircraft Hangers and Shipyards" to "reach the EVAC point within a time limit". Some operations are timed with a countdown. Other mission duties are securing a landing area, to capture research facilities and evacuate personnel. The Command Centre is your headquarters and functions as a communications hub. If this building is destroyed your mission ends in failure.[9]
Gameplay improves slightly in the latter stages, as the number of vehicles with special capabilities increase and allow you to launch decent attacks without fear of losing your entire collection of soldiers. Unfortunately, too many gamers will quit playing before they reach the point where vehicles become significant to gameplay.
Enjoyment is also reduced due to the difficult user interface that makes it difficult at times to select the right soldier and have him execute orders efficiently. Further compounding the problem, robotic soldiers are unbelievably stupid -- they won't move when attacked or do much of anything unless prodded. Games like Steel Soldiers require at least a minimal amount of AI, but none is apparent here. The multiplayer feature appears to be a positive aspect, but finding sessions can be difficult since only GameSpy supports online play.
"You wouldn't believe the heartache we've been through finding a new name," says Mike. "It's just been unbelievable. Everyone in the office had their own ideas that they liked and it got to the point where you just think, 'fucking hell, let's just stick a pin in the wall and see what comes out'. Steel Soldiers stuck out for me when we got down to the last five names, because it represents what the game is about. Robots. Made of steel. Or something."
But worst of all, the steel companies were now on the qui vive. The original plan had been conceived to take them by surprise, on the supposition that their supreme contempt for Labor and their conceit in their own power would blind them to the real force and extent of the movement until it was too late to take effective counteraction. And it would surely have worked out this way, had the program been followed. But now the advantage of surprise, vital in all wars, industrial or military, was lost to the unions. Wide awake and alarmed, the Steel Trust was prepared to fight to the last ditch.
In the face of such suppression of constitutional rights and in the face of all the other staggering difficulties it was clearly impossible for our scanty forces to capture Pittsburgh for unionism by a frontal attack. Therefore a system of flank attacks was decided upon. This resolved itself into a plan literally to surround the immediate Pittsburgh district with organized posts before attacking it. The outlying steel districts that dot the counties and states around Pittsburgh like minor forts about a great stronghold, were first to be won. Then the unions, with the added strength, were to make a big drive on the citadel.
It was a far-fetched program when compared with the original; but circumstances compelled it. An important consideration in its execution was that it must not seem that the unions were abandoning Pittsburgh. That was the center of the battle line; the unions had attacked there, and now they must at least pretend to hold their ground until they were able to begin the real attack. The morale of the organizing force and the steel workers demanded this. So, all winter long mass meetings were held in the Pittsburgh Labor Temple and hundreds of thousands of leaflets were distributed in the neighboring mills to prepare the ground for unionization in the spring. Besides, a lot of noise was made over the suppression of free speech and free assemblage. Protest meetings were held, committees appointed, investigations set afoot, politicians visited, and much other more or less useless, although spectacular, running around engaged in. These activities did not cost much, and they camouflaged well the union program.
But the actual fight was elsewhere. During the next several months the National Committee, with gradually increasing resources, set up substantial organizations in steel towns all over the country except close in to Pittsburgh, including Youngstown, East Youngstown, Warren, Niles, Canton, Struthers, Hubbard, Massillon, Alliance, New Philadelphia, Sharon, Farrell, New Castle, Butler, Ellwood City, New Kensington, Leechburg, Apollo, Vandergrift, Brackenridge, Johnstown, Coatesville, Wheeling, Benwood, Bellaire, Steubenville, Mingo, Cleveland, Buffalo, Lackawanna, Pueblo, Birmingham, etc. Operations in the Chicago district were intensified and extended to take in Milwaukee, Kenosha, Waukegan, De Kalb, Peoria, Pullman, Hammond, East Chicago, etc., while in Bethlehem the National Committee amplified the work started a year before by the Machinists and Electrical Workers.
A highly important feature was the financial system. The handling of the funds is always a danger point in all working class movements. More than one strike and organizing campaign has been wrecked by loose money methods. The National Committee spared no pains to avoid this menace. The problem was an immense one, for there were from 100 to 125 organizers (which was what the crew finally amounted to) signing up steel workers by the thousands all over the country; but it was solved by the strict application of a few business principles. In the first place the local secretaries were definitely recognized as the men in charge and placed under heavy bonds. All the application blanks used by them were numbered serially. They alone were authorized to sign receipts(1) for initiation fees received. Should other organizers wish to enroll members, as often happened at the monster mass meetings, they were given and charged with so many receipts duly signed by the secretaries. Later on they were required to return these receipts or three dollars apiece for them. The effect of all this was to make one man, and him bonded, responsible in each locality for all paper outstanding against the National Committee. This was absolutely essential. No system was possible without this foundation.
This does not mean that there should be rosy-hued hopes held out to the workers and promises made to them of what the unions will get from the employers once they are established. On the contrary, one of the first principles of an efficient organizer is never, under any circumstances, to make promises to his men. From experience he has learned the extreme difficulty of making good such promises and also the destructive kick-back felt in case they are not fulfilled. The most he can do is to tell his men what has been done in other cases by organized workingmen and assure them that if they will stand together the union will do its utmost to help them. Beyond this he will not venture. And this position will enable him to develop the legitimate hope, idealism and enthusiasm which translates itself into substantial trade-union structure. The wild stories of extravagant promises made to the steel workers during their organization are pure tommyrot, as every experienced union man knows.
Johnstown is situated on the main line of the Pennsylvania railroad, seventy-five miles east of Pittsburgh. It is the home of the Cambria Steel Company, which employs normally from 15,000 to 17,000 men in its enormous mills and mines. It is one of the most important steel centers in America.
And right nobly they did it. In spite of the bitterest hardships they built up and developed their organizations. In this they were unwittingly but powerfully aided by the company union. Several weeks before the big strike the officials took the hated general committee to Atlantic City, wined them and dined them and flattered them, as usual, and then had them adopt a set of resolutions condemning the national movement of the steel workers and endorsing long hours, low wages and heavier production as the remedy for prevailing bad conditions. This betrayal was the last straw. It provoked intense resentment among the men. Whole battalions of them, the most skilled and difficult in the plant to organize, walked down and joined the unions in protest. Almost 3000 enrolled the week after the resolutions were adopted. But it was always thus. Every move that the Cambria made the unions turned to their advantage. They outgeneraled the Company at every turn. 041b061a72